So, as far as the art goes, we have a final mockup for the alpha environment level. The programmers have a level editor all in place and our environment design will be implemented shortly. Also, our protagonist robot is now rigged and skinned! As you can tell, we have all been working extremely hard to get ready for the alpha. It has been a long process, but our team is in crunch time getting everything done before November 20th, (our art lock date for the alpha).
What I accomplished this week:
- Rigged, and skinned the protagonist character of our game
- Created a rough idle animation for the protagonist character
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