Attraction Post #9: Critique, Anyone?
Although it
is currently the beginning of winter break, our team won’t stop working on
Attraction. A couple days ago, I set up
an account with Xbox Live Indie Games so that our team could start reviewing
other indie titles. So far, we have
reviewed 6 games that were up on Microsoft’s website, and we plan to review as
many games as we can over the break. We
have also contacted multiple development teams that made the indie titles we
reviewed, and gave their games a personal critique, as well as shared our
Facebook page with them so that we could network together in the future. So far we have heard responses back from 3 of
the development teams, as well as gained their support for our game as we
support theirs. Our team will continue
to push Attraction out to the public as much as possible, and will keep on
reviewing games and gathering support throughout our development cycle and beyond.
What I accomplished this week:
- Created an XNA development account with Xbox Live Indie Games for Tripleslash Studios
- Reviewed 3 games and contacted/received support from 2 of the development teams
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