After each participant demoed the game, we had them fill out a quick survey with the following questions:
- How fun was the game?
- How difficult was the game?
- Were the controls simple to use/understand?
- What was your favorite thing about the game?
- What do you think should be changed/tweaked?
It was great to see the community be so intrigued with each and every game at the EAE open house, and ours was no exception. While demoing our game, people couldn't help but smile because of how much fun they were having with the magnetic mechanics. Swinging from magnet to magnet, dodging obstacles, and figuring out just how to get through each section created a creative challenge for every participant. Our game was also demoed by people of all ages, old and young, and it was amazing to see kids as young as 11 run through our game, and then restart it because they wanted to play it again. The alpha was a success not only in getting our game critiqued, but because it was an opportunity to get our game out to the public and press. The University of Utah Chronicle interviewed one of our programmers about our game and it became the front page news this morning along with 3 other games shown at the event. All in all, we had a blast presenting our game to the public, and, if any of you readers came to the event and tried out our game, then we want to thank you for your time and support. Here is a link to the article if anyone would like to read it.
What I accomplished this week:
- Created a gameplay trailer for the alpha
- Created the survey for people to fill out after they had demoed our alpha
- Rigged character poses and spliced together gameplay screenshot in preparation for the open house